The existing solutions in the live entertainment industry are a mix of hardware and software platforms that are scattered, proprietary, and expensive. Despite that, it has been adopted by talented groups willing to build the necessary and missing tools/plugins to push the boundaries of the possible further and achieve their desired creative goals. When Unreal was new to this market, it was missing some fundamental and usability features. We have seen numerous executions that have been either partially or totally powered by Unreal. Lately, there has been increasing interest and demand for Unreal in the context of live events and permanent digital installations throughout the world.
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